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Publikation Nr. 899 - Details

Ambient Displays and Game Design Patterns

Kelle, S., Börner, D., Kalz, M. & Specht, M. (2010). Ambient Displays and Game Design Patterns, Sustaining TEL: From Innovation to Learning and Practice, Proceedings of EC-TEL 2010 (S.512-517). n.a.: Springer, Berlin, Heidelberg.
Sammelband


URL: https://link.springer.com/chapter/10.1007/978-3-642-16020-2_46
ISBN: 978-3-642-16020-2
DOI: https://doi.org/10.1007/978-3-642-16020-2_46


Abstract
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to implement information channels in such a way that we could simulate ubiquitous learning support in an authentic situation. The result is a prototype game in which one person is chosen randomly to become “Mister X”, and the other players have to find clues and strategies to find out who is the wanted person. In

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